1030% faster comp shader
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2 changed files with 30 additions and 33 deletions
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@ -1,7 +1,7 @@
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#[compute]
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#version 450
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// Invocations in the (x, y, z) dimension
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layout(local_size_x = 1000, local_size_y = 1, local_size_z = 1) in;
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layout(local_size_x = 25, local_size_y = 1, local_size_z = 1) in;
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// A binding to the buffer we create in our script
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layout(set = 0, binding = 0, std430) restrict buffer PointBuffer {
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