Axial tilt and sun rotation
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63f4423baf
commit
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5 changed files with 129 additions and 28 deletions
47
src/Main.cs
47
src/Main.cs
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@ -8,6 +8,7 @@ using Godot.Collections;
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public partial class Main : Control
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{
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public static Random Random = Random.Shared;
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private bool _moving = false;
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[Export]
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private Node3D _yawNode;
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@ -35,17 +36,29 @@ public partial class Main : Control
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_planetHelper = new PlanetHelper(_meshInstance, _textureRect);
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UpdateStats();
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Projector.GatherPoints(_planetHelper, int.Parse(GetNode<LineEdit>("%Resolution").Text));
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AxialTiltChanged(GetNode<LineEdit>("%AxialTilt").Text);
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}
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Vector3 _pointerPosition = Vector3.Zero;
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private const float RayLength = 1000.0f;
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private bool _rotateable = false;
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public void MouseInViewport()
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{
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_rotateable = true;
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}
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public void MouseLeftViewport()
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{
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_rotateable = false;
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}
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public override void _Input(InputEvent @event)
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{
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if (@event is InputEventMouseButton mouseEvent)
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{
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if (mouseEvent.ButtonIndex == MouseButton.Left)
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{
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_moving = mouseEvent.Pressed;
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_moving = mouseEvent.Pressed && _rotateable;
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}
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if (mouseEvent.ButtonIndex == MouseButton.WheelUp)
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{
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@ -83,8 +96,8 @@ public partial class Main : Control
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if (result.Count > 0)
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{
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Vector3 pos = result["position"].AsVector3();
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GD.Print($"Hit: '{pos}'");
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pos *= _meshInstance.Transform.Basis.Orthonormalized();
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var closest = _planetHelper.Octree.SearchNearest(pos)?.Id;
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if (closest != null)
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{
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@ -95,6 +108,7 @@ public partial class Main : Control
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_plate = null;
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UpdateStats();
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Vector3 vertexPos = _planetHelper.Mdt.GetVertex(_vertex.Id) * 0.01f;
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vertexPos *= _meshInstance.Transform.Basis.Inverse().Orthonormalized();
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_pointerPosition = (Vector3)vertexPos + (vertexPos * (_vertex.Height + 0.01f) * 0.1f); // vertexPos * 1.01f;
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}
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@ -110,7 +124,12 @@ public partial class Main : Control
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_planetHelper.AutoRun = true;
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}
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_planetHelper.Process();
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GetNode<Node3D>("%Pointer").Position = _pointerPosition;
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GetNode<Node3D>("%Pointer").GlobalPosition = _pointerPosition;
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if (_sunRotating)
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{
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GetNode<Node3D>("%Sun").Rotation -= GetNode<Node3D>("%Sun").Rotation;
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GetNode<Node3D>("%Sun").Rotation += new Vector3(0, (float)Mathf.DegToRad(GetNode<HSlider>("%SunAngle").Value), 0);
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}
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}
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public void UpdateStats()
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{
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@ -201,4 +220,26 @@ public partial class Main : Control
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_resolution = Int32.Parse(change);
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_resolution = Math.Clamp(_resolution, 64, 2048);
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}
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public void AxialTiltChanged(string value)
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{
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if (float.TryParse(value, out float tilt))
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{
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_meshInstance.RotateZ(-_meshInstance.Rotation.Z);
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_meshInstance.RotateZ(Mathf.DegToRad(tilt));
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_axialTilt = tilt;
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}
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}
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private bool _sunRotating = false;
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private float _axialTilt = 0f;
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public void SunAngleStart()
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{
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_sunRotating = true;
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}
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public void SunAngleStop(bool changed)
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{
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_sunRotating = false;
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}
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}
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@ -13,7 +13,7 @@ public class PlanetHelper
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{
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public static float RandF(float min, float max)
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{
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return min + (max - min) * Random.Shared.NextSingle();
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return min + (max - min) * Main.Random.NextSingle();
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}
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public class PlateData(int Id = 0, Color Color = new(), bool IsLandform = false, List<int> Vertices = null)
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{
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@ -115,7 +115,7 @@ public class PlanetHelper
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for (int i = 0; i < Mdt.GetVertexCount(); i++)
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{
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Octree.Insert(new Node(i, Mdt.GetVertex(i) * 0.001f));
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Octree.Insert(new Node(i, Mdt.GetVertex(i) * 0.01f));
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Mdt.SetVertexColor(i, Colors.Black);
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}
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if (_meshInstance.GetSurfaceOverrideMaterial(0) is ShaderMaterial shaderMaterial)
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@ -434,7 +434,7 @@ public class PlanetHelper
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}
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public void SpreadStress()
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{
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var availableVerts = Vertices.Where(d => d.StageComplete == false && d.IsEdge && d.StrainSamples.Any()).OrderByDescending(d => Mathf.Abs(d.StrainSamples.Max(s => s.Magnitude))).Take(500).ToList();
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var availableVerts = Vertices.Where(d => d.StageComplete == false && d.IsEdge && d.StrainSamples.Any()).OrderByDescending(d => Mathf.Abs(d.StrainSamples.Max(s => s.Magnitude))).Take(2500).ToList();
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foreach (VertexData vertexData in availableVerts)
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{
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var neighbours = GetNeighboringVertices(vertexData.Id, false).ToList();
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@ -491,7 +491,7 @@ public class PlanetHelper
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float mountainNoise = (1.0f + _mountainNoise.GetNoise3Dv(GetVertexPosition(vertexData.Id))) * 0.5f;
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float hfNoise = _hfNoise.GetNoise3Dv(GetVertexPosition(vertexData.Id));
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var majorStrain = AverageStrainList(vertexData.StrainSamples);
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var normalRate = -majorStrain.NormalRate * majorStrain.Magnitude * (plate.IsLandform ? 1f : 0.5f);
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var normalRate = -majorStrain.NormalRate * majorStrain.Magnitude; // * (plate.IsLandform ? 1f : 0.5f);
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var edgeDistance = vertexData.EdgeDistance * (plate.IsLandform ? 1f : -1f);
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float height = 0.5f;
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//height *= plate.PlateExpansion;
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