#[compute] #version 450 // Invocations in the (x, y, z) dimension layout(local_size_x = 2, local_size_y = 1, local_size_z = 1) in; // A binding to the buffer we create in our script layout(set = 0, binding = 0, std430) restrict buffer MyDataBuffer { float data[]; } my_data_buffer; // The code we want to execute in each invocation void main() { // gl_GlobalInvocationID.x uniquely identifies this invocation across all work groups my_data_buffer.data[gl_GlobalInvocationID.x] *= 2.0; }